Jul 24, 2005, 08:04 PM // 20:04
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#1
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Krytan Explorer
Join Date: May 2005
Location: California
Guild: Knight of Eternal Darkness
Profession: E/Mo
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Idea about putting 1vs1 arenas
Do you think it would be good if anet put in 1vs1 arena like a tournament, but have random fights being able to setup 1vs1 fights and be in a ladder like gvg but if your challenging someone its not for being ranked just unranked, i dont think tombs really shows how good you are 1vs1 only way i've found to do 1vs1 against someone else is an unranked guild battle with no one but you and the other person give your opinion if this would be a good idea or not.
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Jul 24, 2005, 08:09 PM // 20:09
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#2
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Academy Page
Join Date: Jul 2005
Location: La Jolla
Profession: Mo/R
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This has been suggested many, many times, and I'm sure there are people who would like to see this topic buried and forgotten forever.
Personally, I don't really care all that much whether or not theres a solo arena. However, I would like to point out that the game was not balanced for 1 on 1 fights, so ANet is about as likely to put in a 1v1 arena as it is to put in an arena where you can take 10 skills.
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Jul 24, 2005, 08:13 PM // 20:13
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#3
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: the Zen Men
Profession: Mo/W
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sure, it would be unbalanced, but we could test out the effect the of certain skills on each other to find out the exact way they work. for instance: the order in which you cast enchants matters for some skills, but not for all
yay for one on one. even a "training ground" at the guild hall would suffice.
btw,the hall needs a xunlai agent, and a guild-box.
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Jul 24, 2005, 11:13 PM // 23:13
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#4
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Site Contributor
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If there were no rewards for winning, I would definitely not mind 1v1 arranged matchups. There are tons of things that can be much more easily tested in a controlled environment, rather than going to the arena/tombs with a crap build for testing purposes.
There are no reasons to not have one; there would be no reward for winning (so it would be purely for testing and maybe settling some beef with someone), and if you didn't like the idea you could just not play there. The only argument against 1v1 that I can think of is that it would take a lot of time and work on ArenaNet's behalf.
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Jul 24, 2005, 11:22 PM // 23:22
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#5
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Aside from fighting your mirror over and over, there isn't much in the way of testing your skills if the situation ever came down to 1v1.
I wish I could specify skills, even just on an AI character, and then fight it to test my weaknesses I would be happy.
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Jul 25, 2005, 03:33 AM // 03:33
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#6
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Academy Page
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Well, a 1v1 Tourney sounds nice and dandy but it would be a disaster. Certain characters would just tear other classes apart. For example, a ranger with pin down, interrupts and traps would just be gg.
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Jul 25, 2005, 04:15 AM // 04:15
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#7
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Brothers Of The Illuminati
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I think 1v1 sounds great- you could have random matches or be able to choose opponents. Plus, i think my ranger would do pretty well since rangers are very well-rounded characters =)
Quote:
Originally Posted by Azure_Seraph
For example, a ranger with pin down, interrupts and traps would just be gg.
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Exactly
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Jul 25, 2005, 04:27 AM // 04:27
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#8
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Desert Nomad
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The arranged 1v1 does sound like more of a feature that would allow guilds to test things and it would make sense to hold them within the guild hall area. If they were to design a framework for something like that, id doubt they would limit it to just 1v1 and we would most likely see it in other formats scaling up to 8v8 for pre-arranged fights.
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Jul 25, 2005, 04:33 AM // 04:33
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#9
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Banned
Join Date: Apr 2005
Location: In my head
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You know, people keep saying that there shouldnt be 1v1 because it wouldnt be balanced...but so what? It should just be for fun. Besides, random arena teams are rarely ever balanced, so the argument that everything should be balanced is thrown out the window there.
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Jul 25, 2005, 04:35 AM // 04:35
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#10
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Ministry of Technology
Join Date: Feb 2005
Location: Washington D.C.
Guild: Idiot Savants
Profession: Mo/
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Jul 25, 2005, 03:56 PM // 15:56
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#11
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Pre-Searing Cadet
Join Date: Jul 2005
Guild: PNOY
Profession: W/Mo
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YES! 1v1 would be very awesome... I also can challenge people who talk trash... lol jk
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Jul 25, 2005, 04:02 PM // 16:02
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#12
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Banned
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1v1 would promote one classes dominance over the game. Like it was suggested by another poster a properly built ranger would be unstoppable...just like a properly built smiting monk would be impossible for a warrior to beat...it would NOT promote the essence of the game...and that is a team based unity. It's a very poor idea. I'd like to know how many of the people that started the numerous 1v1 arena threads play primary warriors...i've talked to a number of PvP warriors who believe that they would fare better in a 1v1 arena...if you they knew their character they'd know that a 1v1 arena would not benefit the warrior...if anything it would benefit what everyone sees as support classes (ranger, monk, mesmer)
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Jul 25, 2005, 05:48 PM // 17:48
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#13
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Site Contributor
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Quote:
Originally Posted by Algren Cole
1v1 would promote one classes dominance over the game. Like it was suggested by another poster a properly built ranger would be unstoppable...just like a properly built smiting monk would be impossible for a warrior to beat...it would NOT promote the essence of the game...and that is a team based unity. It's a very poor idea. I'd like to know how many of the people that started the numerous 1v1 arena threads play primary warriors...i've talked to a number of PvP warriors who believe that they would fare better in a 1v1 arena...if you they knew their character they'd know that a 1v1 arena would not benefit the warrior...if anything it would benefit what everyone sees as support classes (ranger, monk, mesmer)
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If you think it's a poor idea, then don't participate in it
You don't need to also prevent other people from testing out new builds, do you?
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Jul 25, 2005, 05:54 PM // 17:54
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#14
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Krytan Explorer
Join Date: May 2005
Guild: The Twilight Vanguard [TTV]
Profession: R/
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Quote:
Originally Posted by Red Locust
If you think it's a poor idea, then don't participate in it
You don't need to also prevent other people from testing out new builds, do you?
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You need to test new builds in a team setting where it matters, not in a 1v1 setting totally divorced from the primary gameplay mode.
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Jul 25, 2005, 06:03 PM // 18:03
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#15
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Banned
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Quote:
Originally Posted by Red Locust
If you think it's a poor idea, then don't participate in it
You don't need to also prevent other people from testing out new builds, do you?
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my smiting monk would pwn you in a 1v1 arena....is it effective in a team based arena???? you have no constant if you are testing builds ina 1v1 arena...for an experiment to be controlled it needs to have atleast 1 constant...in the case of Guild Wars that would be the environment. Testing a build used for team based combat in a 1v1 arena would be asinine.
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Jul 25, 2005, 07:09 PM // 19:09
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#16
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Ascalonian Squire
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What would better is a group vs group arena, sort of like Team arena but not random. Groups can be any size from 1 to 8 vs another group of 1 to 8. One group would initiate a challenge to another group and if accepted they would both be transported to an arena map. This will allow 1v1 as well as testing of builds and gvg strategies in a controlled environment.
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Jul 25, 2005, 07:27 PM // 19:27
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#17
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Site Contributor
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Quote:
Originally Posted by Algren Cole
my smiting monk would pwn you in a 1v1 arena....is it effective in a team based arena???? you have no constant if you are testing builds ina 1v1 arena...for an experiment to be controlled it needs to have atleast 1 constant...in the case of Guild Wars that would be the environment. Testing a build used for team based combat in a 1v1 arena would be asinine.
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What's asinine is denying players the opportunity to test specific parts of their build, such as whether zealot's fire works with so-and-so, or if conflagration and winter work well with this or that. Your only option right now is to go in arena and hope that others will cooperate (0% chance) or create another guild just for arranged matches and testing purposes (a really big hassle).
btw, just for the record, your smiting monk will get "pwn"ed by any type of enchantment removal.
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Jul 26, 2005, 01:25 PM // 13:25
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#18
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Wilds Pathfinder
Join Date: Jun 2005
Location: New England
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Testing builds can include seeing if Life Bond + Life Barrier stack. It doesn't require that you be testing fully competitive gameplay.
Also, for the naysayers who say the topic has been talked about: There are many new players each month. You can't expect them to just shut up because they are new; that's hardly fair.
As long as there are no significant rewards or change in results (i.e. make everything unranked), I don't see a good reason to not implement 1 vs 1. Seems relatively easy to implement (if not actually free), and it would make some players happy.
Saying that 1v1 isn't good for certain things isn't a reason not to implement it. Sure, it's basically pointless for testing what would be part of GvG build, but then, so is most of PvE. That doesn't mean PvE is a bad idea. =)
I'd say it should be fairly low priority. If it's not too hard to implement and a reasonable number of people would like to play it, well, that sounds like the ideal description of a feature which should be implemented. (Sure, it's not the full story, but it gets a long way there.)
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